News

Contraband is Now No longer in Development

Avalanche Studios has officially announced that its 2021-announced open world co-op game Contraband is now no longer in development. The studio claims it will “evaluate the project’s future.” The game was initially set to launch for Xbox Series and PC and be a Game Pass title.

 

The cancellation message:

“Over the past several years, Avalanche Studios Group and Xbox Game Studios Publishing have collaborated on Contraband. Active development has now stopped while we evaluate the project’s future. We’re thankful for the excitement we’ve seen from the community since we announced and will give an update on what’s next as soon as we can.”

 

The game’s details via its initial Xbox Wire article:

Three years ago, we started talking with our partners at Xbox Game Studios about what a co-op smuggler’s paradise would look like and how we could bring it to life together. Today, at the Xbox & Bethesda Games Showcase, we finally announced what our team has been working on, Contraband.

Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan, and our most ambitious and spectacular game to date. We’re taking everything that we’ve learned from 18 years of being at the forefront of creating beautiful, vast open game worlds filled with stunning vistas and incredible emergent gameplay moments.

To fully deliver on our vision for Contraband, we have an amazing team at Avalanche Studios that are pushing the boundaries with the next generation of our Apex Engine, the technology behind all our games, including the Just Cause series. We built the engine to unlock the creativity of our developers and we’re excited to take full advantage of the unique capabilities of Xbox Series X|S.

We can’t wait to share more about Contraband and the world of Bayan in the future.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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