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Upgraded PSSR Coming To PS5 Pro With Resident Evil Requiem First

Sony Interactive Entertainment has announced that an upgraded version of the PlayStation 5 Pro AI upscaler, PlayStation Spectral Super Resolution (PSSR), will launch globally in the coming weeks. Resident Evil Requiem will be the first title to use the updated PSSR, improving image resolution while maintaining stable frame rates. PSSR is designed to enhance game resolution through AI upscaling and has already been used to improve more than 50 titles on the console. Additional details will be shared in March, when multiple existing games are updated to support the enhanced PlayStation Spectral Super Resolution. A forthcoming system software update will allow users to select “Enhance PSSR Image Quality” in the settings menu to access the improved upscaling in supported games.

Capcom‘s Engine Development Support Section R&D Foundational Technology Department senior manager Masaru Ijuin commented on the feature:

“With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player’s immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.

The upgraded [PlayStation Spectral Super Resolution] has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy. We hope you will experience this unprecedented level of horror and visual fidelity, and the new gameplay feel it delivers.”

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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