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Sekiro: Shadows Die Twice – Reveal Trailer

Sekiro: Shadows Die Twice – Reveal Trailer

During Gamescom 2018, Activision announced the official release date and a new edition for From Software’s Sekiro: Shadows Die Twice. The Collector’s Edition of Sekiro will release alongside the normal version on March 22, 2019.

“We can’t wait for fans to finally get their hands on Sekiro: Shadows Die Twice,” said Steve Young, chief revenue officer at Activision. “Fans will get a taste of the multiple tools available for the prosthetic shinobi arm this week at Gamescom, and will be able to fully dive into the brutal, dark world of 1500s Sengoku Japan when the game launches this March.”

As for the story behind Sekiro Shadows Die Twice, game director Hidetaka Miyazaki revealed that the story will be more straightforward when compared with previous From Software games. The use of a fixed protagonist in particular will make things “a little more easily approachable”, says Miyazaki, and “It allows for a different way for a storytelling there which was not really possible with our previous games which did not have a fixed protagonist.”

That’s all we know about Sekiro Shadows Die Twice so far.

Sekiro’s Collector’s Edition includes the full game contained in a steelbook case, as well as a 7″ shinobi statue, art book, physical map, digital soundtrack, and replica game coins. It is now available for pre-order.

Check out the Trailer:

FromSoftware describes Sekiro: Shadows Die Twice as a third-person action-adventure game with RPG elements, rather than an action-RPG, specifically. It could hardly be more distinct to the Souls games, despite Hidetaka Miyazaki being the Sekiro: Shadows Die Twice’s director.

One of the biggest changes will be to difficulty. Sekiro is published by Activision, who has requested that FromSoftware tone down their famously gruelling approach to challenge. Miyazaki told Japanese site Game’s Talk that his team has taken on the publisher’s principles for “appropriate onboarding,” which means that Sekiro: Shadow’s Die Twice’s world designtakes cues from Dark Souls. In fact, it is clear that Sekiro and Dark Soulscould learn a lot from each other.

Full Press Release – Source

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Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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