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Resident Evil 2 Remake Arcade Version Announced

Bandai Namco recently announced that it will release an arcade version of Resident Evil 2 Remake later this year. It will launch first in Japan and Europe as a test run in selected locations before rolling out to other regions in the future. The arcade version of the remake will include several immersive elements, including haptics on the arcade guns, an external device that sprays mist, and a floor that shakes and quakes. It will also feature new cutscene and enemy changes, giving returning players something to look forward to. Lastly, a trailer showcasing the gameplay and cutscenes featured in the arcade version was also released. Resident Evil 2 Remake first launched on January 25, 2019 and is available now for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch.

The game’s details:

The genre-defining masterpiece Resident Evil 2 returns, completely rebuilt from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-pounding immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game.

In Resident Evil 2, the classic action, tense exploration, and puzzle solving gameplay that defined the Resident Evil series returns. Players join rookie police officer Leon Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. Both Leon and Claire have their own separate playable campaigns, allowing players to see the story from both characters’ perspectives. The fate of these two fan favorite characters is in players hands as they work together to survive and get to the bottom of what is behind the terrifying attack on the city. Will they make it out alive?

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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