Sony has finally revealed the price of the PlayStation 5, the Digital Edition will cost 400 USD, and the version with a blu-ray disc drive will cost 500 USD.
PlayStation 5 will launch in North America, Japan, Australia, New Zealand, and South Korea on November 12, a worldwide launch will take place on November 19.
|CPU||x86-64-AMD Ryzen™ “Zen 2”|
|8 Cores / 16 Threads|
|Variable frequency, up to 3.5 GHz|
|GPU||AMD Radeon™ RDNA 2-based graphics engine|
|Ray Tracing Acceleration|
|Variable frequency, up to 2.23 GHz (10.3 TFLOPS)|
|System Memory||GDDR6 16GB|
|5.5GB/s Read Bandwidth (Raw)|
|PS5 Game Disc||Ultra HD Blu-ray™, up to 100GB/disc|
|Video Out||Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)|
|Audio||“Tempest” 3D AudioTech|
The next-gen console is designed tailored to the needs of developers, Mark Cerny stated at the technical reveal of PlayStation 5 that one of the features requested was a fast storage device, the lightning-fast SSD allows developers to stream textures in a fraction of a second. According to Sony, “The SSD it’s very close to being like more RAM”, large pieces of data can be directly loaded from the SSD, this allows developers to have more RAM available for their needs.
Both versions of PlayStation 5 will feature the 825GB SSD, as the storage is very limited for next-gen games, the next-gen console features an expansion bay that will allow users to install an external drive. External drives will need to be M.2 SSDs capable of 5.5GB/s for PS5 games’ compatibility. Users can use a standard SSD or HDD for PS4 games.
PlayStation also designed the next-gen controller DualSense, a much-improved design compared to DualShock 4. The new controller adds a built-in microphone and speaker, the audio capabilities of the controller are also improved to take the best from the console’s 3D audio.
The share button has been replaced for a new “Create” button, according to Sony, the new button represents Sony’s intention of adding new ways for players to create “epic gameplay content”. Haptic feedback will deliver “powerful sensations”, the example given by Sony is that players would be able to feel “the slow grittiness of driving a car through the mud”.
Another great addition to the next-gen controller is the adaptive triggers, this means that players will be able to feel feedback determined on the action being executed. Sony explains that players can “truly feel the tension of your actions, like when drawing a bow to shoot an arrow.” Another good example would be Sony’s Gran Turismo Sport, the game could benefit from the adaptive triggers to add some feedback of the braking system of a car, greatly improving the gameplay.