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Jurassic World: Evolution Launches June 12

Jurassic World: Evolution Launches June 12

Jurassic World: Evolution will launch digitally for PlayStation 4, Xbox One, and PC on June 12, followed by PlayStation 4 and Xbox One physical editions on July 3, developer Frontier Development announced.

Pre-orders for the standard and digital deluxe editions are available on Steam, PSN, Xbox Live and the Frontier Store RIGHT NOW. Players who pre-order before launch will receive a platform-exclusive helicopter skin and ranger vehicle skin.

In Jurassic World: Evolution, you will be able to build your own Jurassic World, bioengineer new dinosaur breeds, and construct attractions, containment, and research facilities. New challenges will arise based on your choices.

Here’s a rundown on the game, via Frontier Developments:

Based on Universal Pictures’ iconic film franchise and created in collaboration with Universal Brand Development, the game expands on the official Jurassic World mythology and puts players in charge of cinema’s greatest tourist destination – where they will have the opportunity to create and manage their own Jurassic World.

“As long-time fans of the entire Jurassic series we’re thrilled to be putting players in charge of their own Jurassic World,” said Frontier’s Chief Creative Officer, Jonny Watts. “We’re excited to bring over fifteen years of management, simulation, and creature development expertise to a destination and franchise that remains an inspiration to us.”

Jurassic World Evolution evolves players’ relationship with the Jurassic World film franchise, placing them in control of operations on the legendary island of Isla Nublar and the surrounding islands of the Muertes Archipelago. Players will build their own Jurassic World as they bioengineer new dinosaur breeds and construct attractions, containment and research facilities. Every choice leads to a different path and spectacular challenges arise when ‘life finds a way.’

Check out the Trailer:

When those dinosaurs do break out and start devouring tourists, I believe players should suffer consequences. When a park fails in the movies, the chain shuts down for a few years then pops up with a change of management and a new name; the game should do the same. Take a hint from Robert Yang’s spanking game Hurt Me Plentyand lock the game so players cannot open a new park until the heat has cooled off.

More info at – Source

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Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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