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DOOM open beta begins April 15 and Season Pass Announced

DOOM open beta begins April 15 and Season Pass Announced

The DOOM Open Beta will be available from April 15th through April 18th. The publisher explained, “This Open Beta will not require a code and players will simply be able to logon to the platform of their choice and download to access Team Deathmatch and Warpath on the Heatwave and Infernal maps.”

The open-beta will allow players to test out the new game before it launches on May 13, 2016. DOOM is already available as a pre-order on popular sites like Amazon, the game will be made available on Xbox One, PS4 and PC.

As for future content, the game will offer three premium multiplayer DLC packs after the initial launch. This new content will give players a number of new maps, hack modules, playable demons, weapons and other content. The first DLC will be available this summer and give you access to three new maps, a new weapon, a new playable demon, a new armor set, a new piece of equipment, a hack modules and other taunts, as well as new customization colours and patterns.

The company explained that each new DLC pack will cost $14.99 if purchased separately. Players can get them all at a discount with the Season Pass for $39.99.

The company stated:

“We know the DOOM community has always been about great user-generated content, and that’s something we want to continue to encourage with SnapMap, an innovative new component of DOOM designed to make creating, sharing and playing new game experiences fast and easy. On top of being able to access and play new modes and maps created by fellow gamers, id plans to offer content updates for SnapMap, including map modules; props and objects; additional features and functionality; AI enhancements; editing tool enhancements and more. Multiplayer will also receive content updates in the form of new game modes. Both of these SnapMap and multiplayer updates will be free to use and play.”

 

 

 

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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