When it comes to RPG games, CD Projekt RED has a lot to say with it’s The Witcher series which shone at the time with a mesmerizing story. However, not every award the game achieved came for its story. Gameplay wise, The Witcher 3: Wild Hunt is one of the few games of this generation that features side quests in the quality of story missions. CDPR has made it a norm for itself to value side missions in a way that players don’t look at them as if they are just wastes of time. Fortunately, now that vision has been grown within the industry and more developers are working at side quests as a crucial part of the games. The studio that described a new standard for side quests, now attempts to do the same thing with the world design of the game, thanks to its upcoming Cyberpunk 2077 which is set in Night City.
Richard Borzymowski has recently talked to GamesRadar about Cyberpunk 2077 and revealed some details on the scale of Night City in the game. According to him, the whole map of the game in square kilometers “might even be a little bit smaller than The Witcher 3,” but Night City doesn’t feature huge outskirts like The Witcher 3. Most of the map is formed by a dense and packed city which divides into different areas and there’s no gap in between. Night City is supposed to live-out the real feeling of being in a futuristic city with millions of people living in it. Borzymowski said:
If you look at pure surface [in terms of] square kilometers, then Cyberpunk 2077 might even be a little bit smaller than The Witcher 3, but it’s the density of the content, taking the world of The Witcher and squeezing it right in, deleting the wilderness between.
Obviously […] in The Witcher we were an open world with vast lanes and forests in between smaller cities and larger cities like Novigrad, but in Cyberpunk 2077 we’re set in Night City.
It’s an integral part of the setting; it’s essentially a protagonist if you want to call it that, so it has to be denser. It wouldn’t give us the end effect we wanted to achieve if the city wouldn’t be believable […] so we packed it full of life.
Although it’s been confirmed that players won’t be able to enter every building within Night City, but some of them will be approachable for players and this is what I meant with describing new standards for map design. We’ve heard a lot about dense worlds from different developers but when CD Projekt RED talks about such a topic, that would be interesting.
The new gameplay footage for Cyberpunk 2077 will officially go live on August 30, with the game itself launching next year on April 16 for PlayStation 4, Xbox One, Stadia and PC. Until then, don’t miss the game’s new set of screenshots which shared during Gamescom 2019.