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Xbox Scorpio Tech Revealed

Xbox Scorpio Tech Revealed

It was announced by Digital Foundry, that they were invited to Microsoft’s Redmond campus for an exclusive preview of the technology of the next Xbox, codenamed Project Scorpio. This specs reveal is unprecedented in terms of early access to key system architects, and one of a kind in terms of timing. Scorpio is seemingly running ahead of schedule, to the point where we may be six months away from release at least.

Check out the final specs video of the Xbox Scorpio, that explains every piece of hardware that will be in the Xbox Scorpio:

Below is a comparison of Project Scorpio vs the Xbox One and PS4 Pro:

The headlines? Combining smart design with sheer horsepower, Project Scorpio hits the six-teraflop target set for it as E3 last year, thanks to a custom GPU that has been designed from the ground up for optimal performance on today’s game engines – and that runs at an unprecedentedly high clock speed for a console. The GPU is paired with 12GB of fast GDDR5 memory and a custom eight-core CPU, and the whole thing is housed in a compact body with integrated power supply and, for a console, state-of-the-art cooling.

The push for 4K and the Scorpio Engine

In Redmond, the pitch comes thick and fast before the tech deep dive kicks off. The overall outline of Project Scorpio has evolved since Phil Spencer presented it at last year’s E3, and in some key respects it sounds familiar to the PlayStation 4 Pro’s proposition – a point not lost on Microsoft. 4K ultra HD visuals to suit the new generation of televisions are clearly the target, but Microsoft’s solution means substantial spec upgrades over the Pro design in virtually all areas. That said, Sony’s philosophy of ‘smart’ GPU design is also in effect here, executed in a very different manner, and backed up with a lot more horsepower.”

“To me, [4K] means a very specific set of things. It’s a lot more than delivering than those eight-million-plus pixels to the screen while playing games,” says Kevin Gammill, Group Program Director of the Xbox Core platform. “It’s about delivering those pixels with 4K assets, so they look great. It’s about delivering those pixels with HDR and wide colour gamut fidelity. It’s about delivering those pixels with no loss of frame-rate compared to the 1080p version of that title – that’s super-important to us. Spatial audio adds to the immersive experience as well: to truly land that gameplay experience, it’s not just about what you see, but what you hear.”

“Microsoft has made a commitment that (unlike PS4 Pro) all improved Scorpio modes for games must be available regardless of the display that’s connected. So even with a regular 1080p TV, you’ll be able to choose between performance modes that make the game run better, or resolution modes that will then “supersample” the 4K image down to your 1080p display, which should give you superb image quality – basically, a fantastically smooth and pretty picture. It’s like having the ultimate anti-aliasing solution. 

For more info about the Xbox Scorpio, check the source

Paúl Ordóñez

The Freddy Fazbear of Gaming Instincts, Paul was brought in by the editor in chief Luis to contribute with the news portion of the website along with Manuel, and together, they are bringing the daily news and content relevant to gaming for the viewers to enjoy. Paul is an avid Monster Hunter Fan, and an insanely commited gamer with lots of great insights and very open minded about new forms of games as well.

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Paúl Ordóñez

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