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World of Warcraft Executive Producer Says “The Dream Remains” to Bring WoW to Xbox

Speaking to Gamesradar in a recent press event, World of Warcraft executive producer Holly Loongdale says that “the dream remains” for a console version of the MMO. While she notes that “there’s honestly no room for that conversation yet,” but “the dream is real.” “The dream remains,” she said. “We’re so focused on delivering what’s on our slate for players and our expansions. There’s honestly no room for that conversation yet. But you know, the dream is real.” Blizzard Entertainment recently announced that the next World of Warcraft Classic expansion, World of Warcraft Cataclysm Classic will launch on May 20. Additionally, a patch for the title will go live on April 20, and will add two new playable races Goblin and Worgen.

 

World of Warcraft upcoming content details:

CLASSIC HARDCORE GETS MORE HARDCORE

Hardcore mode was a great success for the WoW Classic community this year, and many players wanted to know what Hardcore without trading would be like. The devs announced that a Self-Found gameplay option will come to WoW Classic: Hardcore in early 2024.

 

NOVEMBER WILL SEE A NEW SEASON OF DISCOVERY

In developing a new twist on WoW Classic, the devs pursued four major kinds of updates: discoveries hidden throughout the world, level-banded content phases, new endgame activities, and new Rune Engraving abilities.

DISCOVERIES

Discoveries are new, hidden secrets all over Azeroth designed to feel at home in Original WoW and bring about a unique experience of social interaction and information sharing. There will not be a public Beta or PTR for Season of Discovery to ensure that the first few weeks feel as exciting and fresh as possible.

LEVEL-BANDED CONTENT

Level-banded content phases were inspired by the WoW Classic Beta, where level caps brought about a new and interesting take on gameplay and community. By stepping up to a new level cap after a period of time, we hope to make the season feel approachable, with lots to do but never a feeling of being left behind. To that end, we’re working on low-level XP boosts for use in later phases.

ENDGAME GAMEPLAY

New mechanics to familiar settings and characters are being introduced. Each Raid that marks the level cap of a phase will be fully redesigned with new loot and new experiences. World PvP events for players who’d prefer to go head-to-head are also being added.

RUNE ENGRAVING

Rune Engraving is a new set of skills for all players that exists outside of the talent system. It allows you to apply new abilities to your equipment and swap them at any time. To start at level 25, you’ll have three slots to engrave: chest, legs, and hands, with additional rune slots unlocking at higher levels.

CLASS DESIGN

The team’s goals were to shake up the Classic meta, give each class something fun drawn from some of our favorite abilities across the first several expansions of World of Warcraft, with some fun new abilities tossed in as well, and focus on class fantasy while staying true to the Classic game.

BLACKFATHOM DEEPS

We got a big-picture look at Season of Discovery and learned about the first fully redesigned Raid for the level 25 endgame: Blackfathom Deeps. For the first three challenging bosses—Baron Aquanis, Ghamoo-ra, and Lady Sarevess—players will be pressed to learn new tactics and strategies. This was followed by a quick look at the other four bosses and then a sneak peek at some level 25 Raid loot that will drop.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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