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Unstacking Cities Coming Soon to Civilization VI

Unstacking Cities Coming Soon to Civilization VI

2K and Firaxis Games released today a new video on how “Unstacking Cities” will impact gameplay in Sid Meier’s Civilization VI, launching on Oct 21st for Windows PC.

Unstacking Cities has changes that improves the Civilization VI experience and these changes presents new emergent strategies to players. Choosing where to settle your city is now more crucial than it has ever been, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. This means players must adapt to their environment, consider greater city specialization and create more diverse empires throughout play.

Check out the “Unstacking Cities” video from Civilization VI, featuring an explanation of how the Unstacking Cities impacts the gameplay of Civilization VI:

“In Civilization V, you simply queue up a build order, construct your buildings and they all live as one enormous stack within the city screen. With Civilization VI, we’ve unstacked the cities, removing all of that clutter within the city screen. So not only do you need to weigh build order in Civilization VI, but you also have to consider district adjacency bonuses and what terrains around your city center are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them. No two games will play the same.

Combat is also affected by the Unstacking Cities mechanic in Civilization VI. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city center. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civilization VI. A city is so much more than just its city center now.

Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. We’ve found this change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI.”

For more information on Civilization VI, please see 2K’s official Civilization blog

Paúl Ordóñez

The Freddy Fazbear of Gaming Instincts, Paul was brought in by the editor in chief Luis to contribute with the news portion of the website along with Manuel, and together, they are bringing the daily news and content relevant to gaming for the viewers to enjoy. Paul is an avid Monster Hunter Fan, and an insanely commited gamer with lots of great insights and very open minded about new forms of games as well.

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Paúl Ordóñez

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