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Titanfall 2 Will Be Grounded, Dirty and a Human World, According to Lead Designer

Titanfall 2 Will Be Grounded, Dirty and Human World, According to Lead Designer

The first Titanfall was a solid release, created by the former development team behind Call of Duty: Modern Warfare, it was the most anticipated FPS in 2014 and Microsoft saw an opportunity to secure a killer app to drive the sales of it’s Xbox One console and therefore, they made a deal with EA that would ensure the first game in the franchise to be released only for Xbox One, Xbox 360 and PC, leaving behind the Sony Systems.

However, even though the game enjoyed solid sales, accounting for over 10 million active players, it wasn’t the big system seller that Microsoft had hoped for, it was mostly a competitive multi-player experience and therefore, it lacked a single player campaign. It may sound bogus but there is also an audience that buys Call of Duty and Battlefield games for it’s single player campaign only and Titanfall didn’t bother to reach that single player-minded audience.

However things are sure to change with the next iteration of the franchise, according to Titanfall 2 lead designer Jesse Stern, Titanfall 2 will be based in a world in which science meets magic, but a world which will still be “grounded, dirty, human and real.”

It has also been confirmed by EA that the sequel will offer a fully featured single player campaign and is scheduled for release sometime in 2017.

“The multi-player game will be even better than it was the first time around. The first game was an Xbox exclusive (initially). This one is going to be widely available, I believe on all platforms. One of the shortcomings of the first game was we just did not have the mechanism to tell everyone ‘here’s who you are, here’s where you are and who’s around you.’ We knew all the answers, we just could not deliver it.

 So we are doing our best to deliver a vision of grand global colonial warfare, retelling the story of the American Revolution and the American Civil War in space. We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet. Rather than taking a traditional sci-fi approach to that we wanted to look at how that would happen practically, what the ships would look like and with machines that were designed for excavation and construction , demolition and working the land, and what happens when they are turned into instruments of war.

Source – Forbes.com

 

 

Luis Valbuena

Luis was brought in by the founder of Gaming Instincts Leonid Melikhov to be a part of his venture towards gaming journalism, at first Luis didn’t know what to make of it, however, as time went on, he started seeing an immense potential in the website and the content that it was producing and fully decided to post and edit news for the site, keeping it updated with content along with his team of associate editors and they are rocking it!

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