GTA VI Leaked Locations + Epic Games Buys Psyonix – Primal Newscast #6

Primal Newscast GTA 6 Leak Epic Buys Psyonix

Welcome to The Primal Newscast where Gaming Instincts goes over the hottest and most interesting news of the week that took place in the gaming industry. https://youtu.be/DpY_p0xfQ58 Dreams First Update Next Month Media Molecule has been soaking in the feedback from Dreams Early Access users as they’ve officially announced the first big update to hit […]

Facts on The Division 2 Dark Zones and Conflict

The Division 2 Dark Zones and Conflict: Everything You Need to Know

There are going to be no less than three separate Dark Zones in the Division 2. Each will have their own theme and combat environment, and each will provide a substantial challenge for both new and old Division players. Today, we’ll be taking a look at exactly what you can expect to find in the zones as well as the new changes that should shake up the zones and make things even more intense, but hopefully less frustrating.

Sekiro’s Progression System Departs from Soulsborne: Here’s What We Know

Sekiros Progression System Departs from Soulsborne

Sekiro: Shadows Die Twice presents an entirely new direction for FromSoftware. Fans of Dark Souls and Bloodborne will immediately feel at home with the gameplay style of Sekiro, but it also comes with its fair share of new and interesting features. No longer, for example, will players be able to change the ‘fashion’ of their character. In fact, players will no longer be able to create or design a character at all.

Instead we will play exclusively as the Wolf, a Shinobi warrior sworn to protect a young prince. The story details are still shrouded in FromSoft’s trademarked mystery, but details about character progression and development are coming to light. Today, we’re going to be taking a look at what we know so far about it, and how you can expect to change and evolve as you play through Shadows Die Twice.

Here’s How Sekiro: Shadows Die Twice’s New Hub Area Works

Here's How The Hub Area Works In Sekiro: Shadows Die Twice

Sekiro’s hub area, called the Dilapidated Temple, will be instantly familiar to fans of From Software’s previous titles. Areas like the Firelink Shrine and Hunter’s Dream are synonymous with Miyazaki’s distinctive influence. These areas provide a safe place for the player to upgrade and improve their character, and the same goes for the Dilapidated Temple in Sekiro. Today, we’re going to take a look at exactly what you can expect to find there.

Everything You Need to Know About Anthem’s Colossus

Here's Everything You Need to Know About Anthem's Colossus.

The world of Anthem is a dangerous place, fraught with massive alien creatures, cataclysmic storms and piratical enemies. Only the strongest survive out there. Fortunately, you’ve got access to the Colossus; the biggest and the toughest of all the Javelin exosuits. Today we’re going to be taking a look at exactly what the Colossus can do, its abilities and how you can use it to utterly dominate the battlefield.

The Division 2 is a Game Changer: Here’s Why

The Division 2 is a Game Changer: Here's Why

The first Division game had rocky beginnings, but grew into a truly incredible gaming experience with a great combination of RPG and Shooter elements. It wasn’t without its flaws, however, so with the Division 2 coming in March, we’re going to be taking a look at exactly what’s changed. There are a whole host of gameplay improvements and some really good news about additional DLC content and end-game play.

Sekiro: Shadows Die Twice is Different from Soulsborne and That’s Good

Sekiro is different and that's good.

Sekiro: Shadows Die Twice is the newest IP from FromSoftware, and it looks like it’s shaping up to really change the mechanics we know and love. For some From veterans, this is terrible news. For me, however, Sekiro looks to be transitioning many of the things we’ve come to take for granted in FromSoft games into something new. Something exciting. Today we’re going to be taking a look at how Sekiro departs from the classic FromSoft dynamic, and why that’s actually good.