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SUPERVIVE Release Date Announced

Developer Theorycraft Games announced that the free-to-play hero battle royale SUPERVIVE will launch out of early access on July 24. It will launch for PC via Steam. On July 17 at 9:00 p.m. PT,  Theorycraft CEO Joe Tung will break down the new changes coming to the game on the game’s YouTube channel. The game launched in Early Access on November 20, 2024.

 

Theorycraft Games CEO Joe Tung commented on the announcement in a press release:

“Our 1.0 global launch is nothing less than a top-to-bottom overhaul of SUPERVIVE, with a ton of new content, overhauled progression and systems, new features, and a brand new foundational system that we think will fundamentally change how you play, I can’t wait to share more on July 17!”

 

The game’s 1.0 details via Theorycraft Games:

SUPERVIVE 1.0 is a comprehensive overhaul to progression, game structure, the map, and more—redefining the experience while preserving the game’s signature lethal, free-flowing combat.

Rewards for the Community

For players who joined SUPERVIVE starting with open beta testing, Theorycraft will be offering special rewards, including:

  • Players who played SUPERVIVE at least once before the 1.0 launch will receive an exclusive Cartoon Carrot Wisp (Rooty) and Champion callsign.
  • Players with over 40 hours of gameplay will receive an exclusive “The OG” Glider—the first glider model ever created for the game—and an exclusive title: Theorycrafter.

On July 17 at 9:00 p.m. PT, tune into SUPERVIVE‘s YouTube channel, where Theorycraft CEO Joe Tung will break down the massive evolution coming to the game.

Immediately following the 1.0 deep dive on July 17, servers will be taken offline for extended pre-launch maintenance. All Battlepass owners will receive plus-200,000 EXP—the average earned by highly engaged players—for their patience.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagramTikTok, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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