Space Invaders Extreme is available now on Steam!
The critically acclaimed update to the Space Invaders franchise is here to invade Steam. Learn the intricacies of the scoring system and use that knowledge to conquer the leaderboards. The invaders have evolved. Can you keep up?
- Greatly improved graphics and audio
- Interactive sound and synchronous visuals
- Brand new World Ranking System
- 16 stages brimming with devious invader attack patterns and bosses whose strategy adapts according to game difficulty
- Practice individual stages then go up against your rivals score in Arcade Mode
- Discover all the countless hidden bonuses
- New tracks by Zuntata and Cosio
Check out the Trailer:
Space Invaders Extreme retains the very basic idea of what the original Space Invaders was all about while adding a huge touch of flair to the experience. Instead of simply shooting progressively descending enemies, you now can chain combos together, get different weapons, and even participate in bonus rounds. This is more of a score attack game with Space Invaders window-dressing than a true sequel to the original.
That doesn’t mean the style isn’t retained, because the enemy sprites and new bosses are all fashioned after that classic ‘70s title. It is super fun taking a trip down memory lane, but having it showcased in a new manner. I especially love that the sprites seem almost lifted out of the original arcade game instead of completely overhauled to look more modern.
The main gist of Extreme is an “Arcade” mode that sees you going through five different levels to an eventual conclusion with a massive boss. After beating the second level, you can branch off into different paths that will increase the difficulty of subsequent levels, making for four unique playthroughs if you follow a specific route. Accessing these routes requires getting an A rank for your score, so you’ll need to become proficient at the game to stand a chance.
The boss battles are a real show stealer, each doing something unique with their different setups. The fourth boss is a big pain in the ass, but his whole gimmick requires you get a power-up and ricochet shots off of incoming enemies to hit him, which adds a whole different layer of strategy to the proceedings. It is a lot more involved than simply spamming shots and just waiting for the enemy to blow up.
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