Sony has just confirmed that the PS5’s Dualsense will generate vibration based on what the player is hearing on what the character in-game is experimenting with.
Haptic feedback is something that has played a big role in PlayStation’s marketing campaign, CEO Jim Ryan has told the press in different opportunities that the DualSense wireless controller will offer an experience unique to PlayStation 5.
According to Sony, Dualsense is “an innovative version of the DualShock 4 wireless controller”. The Japanese tech giant affirms that the next-gen controller, Dualsense had to captivate more of the players’ senses, the vision for creating a next-gen controller was accomplished by Sony’s Global R&D Tokyo Division at Sony Interactive Entertainment as claimed by Yukari Konishi.
The SIE executive says “we offer game creators the ability to explore how they can heighten the feeling of immersion by incorporating the sense of touch. DualSense will allow for more realistic game experiences, creators will also need more time and know-how to create high-quality vibrations. To reduce this burden, we have created a haptic vibration waveform design environment that anyone can use easily.
Haptic feedback adds a variety of powerful sensations to gameplay, such as the slow grittiness of driving a car through mud, the small impact of an object hitting the surface, or the recoil of shooting a gun.
Konishi explains the other new technology for the DualSense, adaptive triggers. L2 and R2 will now feature more realistic and immersive gameplay, players can truly feel a sense of tension in actions such as “drawing a bow to shoot an arrow”. The potential of the adaptive triggers depends on the ideas of game creators, but according to Konishi, the new technology has the potential to produce a wide variety of other sensations in combination with visual and sounds effects and other game features.
Two weeks ago, four leaked pictures of DualSense revealed the compact design of the 1560mA battery inside the controller, a closer look was also revealed by Geoff Keighley.