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Microsoft Studios Confirms Scalebound is Cancelled

Microsoft Studios Confirms Scalebound is Cancelled

Microsoft Studios has confirmed the rumors surrounding Scalebound, the game is now officially cancelled as Platinum Games has ceased the development of the action RPG that got us so excited after its announcement at the Xbox press conference at E3 2014.

Director Hideki Kamiya considered Scalebound as a new experience for the Platinum Games, as it was something that they had never worked on before. Scalebound was scheduled for a release sometime this year.

A Microsoft representative provided the following statement:

“After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound. We’re working hard to deliver an amazing lineup of games to our fans this year, including Halo Wars 2, Crackdown 3, State of Decay 2, Sea of Thieves and other great experiences.”

The poor communication between Microsoft Game Studios and Platinum led to a difficult and protracted development of the game. These difficulties saw high levels of stress that caused some development staff to take a hiatus from work. Compounding events ultimately meant that the work on the game fully came to a stop in late 2016.

This’ll be the third high-profile Microsoft Game Studios cancelation in recent times, and the second RPG – Fable Legends was canned stunningly close to release, and Phantom Dust was shelved before gameplay was ever shown. This news and the pattern formed of course raises further questions about Microsoft’s game portfolio and their ongoing plans for the Xbox business.

“The announcement confirms a report from Kotaku, which cited multiple sources in saying that Scalebound was “in trouble and may be cancelled.” Eurogamer also reported today, based on multiple sources, that Microsoft and Platinum have “parted ways” and that Platinum had stopped working on the project before the end of 2016.

“With continuing issues surrounding the game’s engine and overdue deadlines, the decision was made that the project could no longer continue,” said Eurogamer.

More info at – Source

Manuel Alvarez

Manuel Alvarez, a budding writer and the Leroy Jenkins of Final Fantasy XIV, he decided to join the Gaming Instincts team to contribute with the news portion of the website, from humble beginnings, Manuel is currently a graphic designer working for the industry, but his burning passion for gaming and opportunities made him enter the world of game journalism and like everybody else in the team, he is eager to see where it will lead him in the future!

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