|       HOME        |        REVIEWS       |       GAMES        |       STREAM        |        CONTACT       |

Sakurai
Sakurai

Masahiro Sakurai Talks About Competitive Aspect Of Super Smash Bros.

Share on facebook
Share on twitter
Share on linkedin
Share on pinterest
Share on print
Share on email

Masahiro Sakurai Talks About Competitive Aspect Of Super Smash Bros.

During an interview with The Washington Post around the time of this year’s E3, Masihiro Sakurai said he didn’t really consider professional players or a potential audience when developing a Smash title, he gave his opinion on why the Nintendo hasn’t mind competitive gaming.

“When you talk about audience, I don’t really think too much about the audience per se,” Sakurai told The Washington Post through a translator ahead of the game’s unveiling at E3. “I feel like a game, at the end of the day, is about playing the game. But if we focus too much on the top level players — or the audience — then the game skews a little bit too much on the technical side.”

“The philosophy behind them doesn’t go in line with Nintendo’s philosophy in that some of these players are playing for the prize money,” Sakurai said. “It comes to a point where they’re playing the game for the money, and I feel that kind of direction doesn’t coincide with Nintendo’s view of what games should be.”

It’s not to say that Street Fighter is failing [by more fully embracing competitive gaming] by any means, but personally, I think any games with command inputs are difficult. The creator side is trying to raise people who do that…it doesn’t beat a game where you press one button to create a special move. I think that’s really easy to pick up for a lot of people.
The speedier tempo in Super Smash Bros. Ultimate has also allowed Sakurai to avoid inserting more advanced mechanics, particularly favoured by the Super Smash Bros. Melee fan base:

I think a lot of Melee players love Melee. But at the same time, I think a lot of players, on the other hand, gave up on Melee because it’s too technical, because they can’t keep up with it…And I know there were players who got tendinitis from playing, and messing with the controller so much…that really is hard on the player. And I feel like a game should really focus on what the target audience is.”

For more information check the full article at — Washington Post.

Read our latest gaming news — Here.

0 0 votes
Article Rating
Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments