Resident Evil 2 Remake

Resident Evil 2 Remake Screenshots Leaked

Resident Evil 2 Remake Screenshots Leaked

Several screenshots from Resident Evil 2 Remake, including Ada Wong’s face, monsters and locations seems to have leaked. Capcom’s RE engine is truly impressive, fans will be delighted as we got an unplanned unveil of another beloved character on its new render.

Check them in this gallery below:

 

Like the rest of the main characters, Ada Wong’s appearance has undergone a transformation. As we’ve seen in the trailers, her default outfit is a coat that gives her the disposition of a spy. Nobody will forget her iconic dress, however, and it looks like Capcom has made it available as an alternate costume.

They did the same with antagonists Leon Kennedy and Claire Redfield, whose classic costumes appeared in a preview. And they didn’t skimp out on the detail – Every alternative costume we’ve seen thus far has been remarkably rendered in the engine. They could just as easily pass for default campaign skins, at least if this were a true remake. The devs have already gone on record saying the game is a completely new experience inspired by the original Resident Evil 2.

Scheduled to release for the PlayStation 4, Windows PC, and Xbox One on January 25th 2019 Resident Evil 2 Remake follows rookie police officer Leon S. Kennedy and college student Claire Redfield as they attempt to escape from Raccoon City during a zombie apocalypse. Notable changes from the original game released 20 years ago is the implementation of tank controls and fixed camera angles, the remake features “over-the-shoulder” third-person shooter gameplay similar to Resident Evil 4.

Producer Yoshiaki Hirabayashi stated that the team was striving to capture the spirit of the original game. He added that feedback received from Resident Evil 6, a game he also produced, was used during development. Resident Evil 2 uses the RE Engine, the same game engine used for Resident Evil 7; the engine allowed Capcom to modernize the gameplay.

Read the full article at COGConnected.

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