Red Dead Online

Read Dead Online Beta Goes Battle Royale

Read Dead Online Beta Goes Battle Royale

Rockstar has released a new game mode called “Gun Rush” to the Read Dead Online Beta, players will be tested against each others in a 32 last man standing survival showdown, players will need to gather weapons and ammunition while the play area shrinks. Gun Rush is now available to play now in Free-for-all and Team variations, where the last one standing wins.

Read below the press release from Rockstar Games:

A big thank you to everyone who has taken part in the Red Dead Online Beta over the holidays, and especially to those who have taken the time to provide us with their feedback. Please keep it coming – Red Dead Online will stay in beta for a few more months yet as we have many more new gameplay features to add across the board as well as further changes to improve, stabilize and refine the overall experience.

More updates are coming soon including new Races and Showdown Modes and new clothing and emotes, as well as some additional changes based on player feedback including:

Daily Challenges: Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law.

Law and Bounty Upgrades: Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape.

Parley Changes: We’re making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition.

Proximity-Based Player Blips: Player location blips will soon appear only over short distances, reducing the range at which you are visible to others, decreasing the likelihood of being targeted by another player across large areas. Down the line, we’re also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance.

For more information visit – Rockstar.

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