QuakeCon 18: Todd Howard shares information about Fallout 76
Bethesda Game Studios hosted a Fallout 76 panel at QuakeCon 2018 today, during the discussion on stage, panel host and associate director of content Gary Steinman, producer Todd Howard, project lead Jeff Gardiner, and development director Chris Mayer revealed more information about Fallout 76.
Bethesda also revealed today was that Fallout 76 will be full of nuclear missiles that players can apparently take to arm their bases.
Check the complete Fan Q&A session here:
“As previously stated, players are free join in PvP with others, but if you are under Level 5 other players can’t kill you in PvP. This element was put into place to keep higher level players from griefing those who are ill-equipped in the perks department.
The team has also put another anti-griefing mechanic in place to keep from being forcefully engaged in PvP. So, if you are in the process of fighting a monster, a pacifist flag will be put into use. This keeps another player from jumping in front of your bullets to forcefully engage PvP.
Now, once a player is past Level 5, they can be engaged in PvP, although when the first shot hits, it will be more like a “slap in a bar” instead of a full on punch, according to Todd Howard. The player who was shot is free to engage at that point, and the level of the player who dies will determine the number of Caps dropped.
A player who is killed can also seek revenge. If they manage to hunt down the player and kill them, they will earn double rewards.
PvP can also affect a player’s camp with the use of nukes, and yes it’s a form of griefing, but one which can be easily fixed. While you can’t drop a nuke directly onto a person in Fallout 76, an area of the map can be chosen as a target. This means if an enemy knows the location of your camp, they can drop a bomb on it if they have the launch codes.”
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