Psyonix Reveals Details of the New Graphics Update for Rocket League
Psyonix announced a couple of months ago that they would be releasing a patch for Rocket League on the Switch in the future which would be adding in new video options to give fans greater controls over the fidelity of the experience. This patch will be releasing on April 3rd next week, so the studio has chosen to detail what all will be contained in this big patch.
Next week’s Tournaments Update is going to be one of our biggest ever, and Rocket League players on Nintendo Switch have a little something extra to look forward to!
Once the update is live on April 3, Nintendo Switch players will have access to the new Video Quality graphics option. Specifically, after the update is installed and ready to roll, you will then be able to set Rocket League’s Video Quality to either the default ‘Performance’ setting, or the new ‘Quality’ setting.
The Performance setting is what you’re used to seeing on Switch already: 60fps across the board with dynamic resolution. If you’re more into detail and less about those extra frames, enabling ‘Quality’ will cap the fps at 30 and lock the resolution at 1920×1080 (docked) or 1280×720 (handheld). Quality Mode also enables several graphics features automatically, including Lens Flares, Light Shafts, Dynamic Shadows and Depth of Field.
- Current Target: 1024×576
- Tournaments Update: 1280×720
- Current Target: 1280×720 (720p)
- Tournaments Update: 1664×936 (900p)
Along with the new graphics options, we’re also bringing Video Capture to Rocket League on Switch! Video Capture works the same as capture in other supported titles you’re already playing on Switch: press and briefly hold the Capture button (below the D-pad) and the Switch will automatically save the last 30 seconds of gameplay. This means sharing clips of goals, saves, or three-in-a-row demolition hat tricks (my favorite) is easier than ever for our growing community on Switch.
We’ll see you on April 3!