The Sony Interactive CEO Jim Ryan recently said when the new next-gen PlayStation is gonna release and how it’s new controller works. We currently know that the PlayStation 5 is coming out Holidays 2020.
It seems that after all of the game shows going on like E3 and Gamescom, Ryan is ready to talk about the new console with Wired.
First, there is an issue with ray-tracing, a techniqure that can enable complex lighting and sound effects in 3D environments. The effect isn’t a software problem, it’s the acceleration in the GPU hardware, meaning that AMD will have to do a bit more work if they want ray-tracing by 2020.
The SSD that the PS5 would be using is not only efficient it’s strong as well. He describes to say that the drive can read the fastest parts of data in a game, such as rendering the background in Marvel’s Spider-Man in which pieces of data are duplicated 400 times on the hard drive. Additionally, physical games for the PS5 will use 100 GB optical discs, inserted into an optical drive that will double as a 4K Bluray player.
“We’re allowing finer-grained access to the data” says Ryan. This could mean that users will be able to download parts of games rather than having the whole single-player and multiplayer in the system.
A new interface screen will be available to do in-game activities. Mark Cerny says, “Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them-and all those choices will be visible in the UI. As a player you just jump right into whatever you like.”
Also, there’s the new controller. The new controller will have some new features such as “adaptive triggers” that will add some resistance when shooting. So in theory it can imitate the shooting of various guns as well with the rumble feature included. Along with an improved speaker on the controller, the rumble will be a prominent feature to play games immersively as well.
“On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance oft he water; on a wooden bridge, a bouncy sensation,” says Wired.
The Product manager for the controller, Toshi Aoki says that the controller team has been working on the haptic feedback system since DualShock 4 was in development. They could have put it in the PS4 Pro mid-development but didn’t. The controller will use a USB Type-C connector rfor charging and has a larger capacity battery that is a bit heavier than the DualShock 4 but lighter than the Xbox controller.
As much as we enjoy the information Jim Ryan has given Wired for the interview, we think that we’ll be more excited when the console comes into out hands.
For more information on the PlayStation 5, check here.