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Rumor: Nintendo Switch Based on Nvidia’s Maxwell Architecture

Rumor: Nintendo Switch Based on Nvidia’s Maxwell Architecture

Nintendo will offer a presentation for Switch in January 12th and it’s likely that Nintendo will share some details aspects of Switch like the initial price, initial line up of games and accessories, and maybe they could concrete some points about the hardware.

According to Venturabeat, Nintendo Switch would mount Nvidia Maxwell technology for its graphics instead using Pascal tech, the new Nvidia’s solution for graphics introduced this year.

“Two sources (who asked to keep their names out of this story) confirmed to GamesBeat that the Switch uses Nvidia’s last-generation Maxwell graphics-processing architecture. Nvidia introduced its new Pascal architecture earlier this year, but that technology is not ready for the Tegra chip going into the Switch. The custom Maxwell Tegra (which uses a 20nm process as opposed to the more efficient 16nm process of the Pascal) in the machine is still powerful enough to play Nintendo-style games that rely on quality art over horsepower, but don’t expect Switch software to match the graphical fidelity of the highest-end PS4 games.

In the meantime, however, some fans might find it disappointing that Nintendo is using the Maxwell chip in the Switch instead of Pascal. But the timing just didn’t work out for Nintendo. Sources told GamesBeat that the Kyoto-based Japanese company is in such a rush that it can’t wait for the Pascal version of the Tegra.

The choice of Maxwell means that the Nintendo box will likely be a lot cheaper than other brand-new consoles (which typically debut at $400 to $600) at the outset. The Maxwell graphics will be embedded in the ARM-based Tegra processor, which is an all-in-one chip, with both processor and graphics on the same piece of silicon.”

For more information check the source.

Guillermo Ortega

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Guillermo Ortega

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