Monster Hunter World

Monster Hunter World 2020 Roadmap Revealed

Capcom today hosted Monster Hunter Festa’ ’19 -’20” in Osaka, Japan. As promised they revealed the 2020 Roadmap for Monster Hunter World: Iceborne.

Celebrating the second anniversary of Monster Hunter World, from January 24 and February 14, a new Astera Festival will be hosted in game, a new layered armor will be available. On February more special event quest will be available. March will bring V13.0 which will include two new monsters.

V13.5 is releasing on April, it will feature another Astera Festival. PC version of MHW will catch up with the console versions of the game, and updates will release for all platforms at the same date.

May will bring back a “popular monster” with V14.0. June updates will add  even more monsters.

Monster Hunter: World Iceborne set a new challenge for experienced players, a higher difficulty rank called ‘Master Rank’ can be found. New features have been added, a new Clutch Claw mechanics and updated to all weapon types are included in the expansion.

PC users will benefit from the high resolution texture pack, and customizable graphics settings. Also, PC players will receive an item packs containing free consumable items. Logging in between now and February 5th,  will grant the players the item pack.

Other new “series first” gameplay features include a two-player balanced difficulty scale, the ability to ride small monsters to traverse maps and a Hunter Helper player incentive to encourage more experienced Master Rank hunters to help Low and High Rank players progress through the World game. Also, for hunters who have yet to complete the story from Monster Hunter: World, free Defender Weapons and a Guardian Armor set help them progress through the main story in order to get to Iceborne.

Monster Hunter: World is currently Capcom’s best selling game  At E3 2019, the game’s director said: “To be honest, it still doesn’t feel like it’s real,” …“The fact that, all these years later, I’ve made this game that goes beyond all of those, at some level it feels unreal to me.”

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