News

MindsEye Gets New Major Update

IO Interactive has released the fourth major update for MindsEye. The update includes a variety of fixes. This includes aim assist adjustments, shader, assests, and collision improvements, improvements to robots, and more. MindsEye is available now for PlayStation 5, Xbox Series X/S, and PC.  According to past analysts at Ampere Analysis via The Game Business, MindsEye sales have been negatively impacted by its negative critical and player reception. According to the company the game was “just shy” of 250,000 players with 150,000 being on PlayStation 5 while only 35,000 players are on Steam close to its launch.

 

The full patch notes:

MINDSEYE PATCH NOTES

IMPROVEMENTS

Environment

  • Trailer Tanks in Free Roam now explode when shot at
  • Several improvements have been made to architecture and assets to help with performance
  • Improved weather change when player leaves the Factory at the start of Robin Hood Mission
  • Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets

Visual Effects

  • Cutscene VFX performance improvements
  • Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
  • Disabled ambient rubbish to improve performance

NPC

  • Small performance improvement on Robots
  • NPCs that are aiming and in-cover now look more natural

Art

  • General performance improvements: shaders, assets, collisions

UI 

  • Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
  • Added the ability to skip cinematics

Audio 

  • Audio Optimisation regarding Mass Vehicles
  • Music adjustments throughout MindsEye missions
  • Added Destruction SFX on Glass Bottle Props

Missions 

  • Conditional dialogue now triggers with more natural pacing
  • The companion drone torch is now automatically enabled when entering or starting in dark areas

Animation

  • Optimised the ambient and civilian animations.
  • Exit/entry animations no longer play for driverless vehicles.

Gameplay

  • Aim assist will focus on enemies in vehicle turrets over the driver

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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