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MindsEye Barely Hit 250,000 Players According to Analysts

According to analysts at Ampere Analysis via The Game Business, MindsEye sales have been negatively impacted by its negative critical and player reception. According to the company the game is “just shy” of 250,000 players with 150,000 being on PlayStation 5 while only 35,000 players are on Steam. The game’s negative reception stem from its many performance issues at launch which caused mass refunds approved by Sony. Developer Build A Rocket Boy also confirmed that the studio will go through layoffs. MindsEye launched on June 10 and is available now for PlayStation 5, Xbox Series X/S, and PC.

 

The game’s details:

MindsEye follows Jacob Diaz, equipped with a mysterious neural implant, the MindsEye, that has left him with disjointed flashbacks of his time in the service. As Jacob fights to uncover the truth, he is drawn into a world where AI, high-tech experimentation, and unchecked military power impact every step of his journey.

Set in Redrock, a fictional desert metropolis in the not-too-distant future, MindsEye tells a story of artificial intelligence, human greed, and the battle for control, bringing Earth to the precipice of collapse. Players will explore a richly detailed world, uncovering hidden conspiracies while navigating a deeply personal and high-stakes narrative.

MindsEye delivers intense combat where every decision determines survival. Players will engage in third-person shooter encounters, facing enemies that coordinate attacks, flush them from cover, and swarm with overwhelming force. Success depends on quick thinking, tactical positioning, and using the environment and a companion drone to gain the upper hand.

Whether on foot, behind the wheel, or in the air, MindsEye keeps players on edge in a world which is constantly under threat.

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Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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