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Microsoft Claims Xbox Scorpio’s Native True 4K Over PS4 Pro’s 4K Caveats

 Microsoft Claims Xbox Scorpio’s Native True 4K Over PS4 Pro’s 4K Caveats

In an interview from Eurogamer, Albert Penello who serves as senior director of product management and planning at Xbox claims to be very confident of the decisions Microsoft have made over their new project Xbox Scorpio powered by a GPU clocked at 6 teraflops; approximately 43 percent more powerful on paper than Sony’s system. “The performance delta will be obvious,” said Penello.

For those who need a little refresher about the Xbox Scorpio, you can check the video announcement down below:

“I feel pretty good about the decisions we’ve made. 

I think there are a lot of caveats they’re giving customers right now around 4K,” Penello said of Sony. “They’re talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what specs we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K.

We announced this year to give developers more time to familiarize themselves with the hardware,” Penello said. When asked if the work developers are doing on the PS4 Pro now will benefit Scorpio when it launches next year, Penello responded that he hoped so. “It’s interesting that we’ve arrived in a similar place,” Penello said, referring to Microsoft and Sony. “The PlayStation 4 Pro gives developers a road map for 4K gaming.”

Penello reiterated the holiday 2017 timetable that Xbox head Phil Spencer announced at E3 2016.

For more info on this interview check the source

Guillermo Ortega

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Guillermo Ortega

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