Developer Clover Bite has announced GRIME II, the sequel to the 2021 Metroidvania GRIME. A release date was not announced, but the game will launch for PC via Steam. Additionally the developer announced that the Nintendo Switch version of the first game is “finally getting ready for launch” with an exact release date coming “very, very soon,” alongside a newly confirmed major update. In GRIME II, players will “launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.”
GRIME SWITCH PORT:
So, first off, we're deeply sorry for the long stretch of silence on the matter of the Switch port. We don't take for granted any of you that have patiently been waiting for so long. We always believed it is better to hold on and keep chiseling at the port 1/2
— GRIME | TAKE SHAPE @ GAMESCOM (@Play_GRIME) August 23, 2023
The upcoming game’s details via the developer:
Become the stealer of forms in GRIME II, a surreal action adventure Metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.
Become a stealer of forms in GRIME II, the sequel to 2021’s acclaimed action adventure Metroidvania. You are a Formless—an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.
Molds – Absorb defeated enemies, shaping them into molds which can then be used for special attacks. Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
Environmental Combat – Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
Parry and Grasp – Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
A Lived-In World – Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.