In these 15 minutes of in-game footage, we see a squad of four players work together to infiltrate some sort of compound, all while crafting healing items, distracting zombie-like creatures with a floating sheep and building fences.
There’s still a fair bit of stealth though as players can slither through the grass and use fulton balloons on wildlife to bait the undead. Sometimes things get more action-focused, such as a section where the players set up a beacon and have to defend it from an onslaught of zombies.
Melee combat also looks like its been spruced up to deal with these supernatural foes. You can now wield a spear and poke it through zombie neckholes.
Metal Gear Survive is due for PS4, Xbox One and PC in 2017.
Check out the Gameplay Demo:
“The Metal Gear games are about political fiction and espionage,” Kojima observed. “Where do zombies fit in with that?”
Yoji Shinkawa, the artist and designer who gave the Metal Gear games their distinctive look, added, “If I had worked on that game, it would have mechs in it.”
Unsurprisingly, perhaps, Metal Gear Survive doesn’t exactly have the seal of approval from its creator. What impact that’ll have on its popularity remains to be seen; that Survive appears to lack Kojima’s trademark oddness – and, yes, Shinkawa’s giant mechs – may prove to be a bigger turn-off for the series’ legion fans.”
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