343 Industries revealed some of the skins, armors, weapons, and vehicles for the multiplayer mode of Halo Infinite.
At launch, Halo Infinite will feature a ‘Coating System’, according to Lead Player Investment Designer, Christopher Blohm, a “coating” is “a seven-layer shader that allows us to put any artist-authored color, material, or pattern into seven channels and apply it to in-game items like weapons, armor, and vehicles.”
From the beginning, ‘player expression’ has been a key pillar of Halo Infinite, and to achieve these goals, the team has developed a new system which is a powerful and flexible way to create customization content quicker and more robustly than we’ve been able to in the past.
Coloration, along with materials and patterns, will now be baked into the coating, taking the place of the primary/secondary armor color options found in prior games. While we understand that many players are fond of the previous color system, we’re very excited about the breadth and scope of armor, weapon, and vehicle customization options that will be available in Halo Infinite because of the coating system.
Additionally, players should expect more robust per-piece armor customization choices akin to what was available in Halo: Reach vs. what was offered in Halo 5: Guardians. And, as we expand our customization capabilities with armor geometry, materials, colors, and textures, it’s important to the team that players are given even more opportunities to express themselves within the game itself (more on that later!).
Halo Infinite was originally planned to be one of the most interesting Xbox Series X launch titles, however, 343 Industries delayed due to development challenges caused by COVID-19.
In recent news, 343 Industries revealed “Monarch”, an armor render that received negative feedbak for it’s plastic look, the community has favored for a more classic Halo art-style. The development team affirmed that the nature of the work-in-progress renders does not shows the propper lightning.
Here are some screenshots: