Gary Whitta: EA Has “Catastrophically Mismanaged” Star Wars License
Gary Whitta, writer of Rogue One: A Star Wars Story and Gears Of War, shared his opinion while he was discussing EA’s recent cancellation of project Orca, an open world Star Wars game.
“I saw a bunch of that game and it looked terrific. After it was cancelled I saw some stuff, I saw what they had up that point, it was far from finished but it looked amazing, it would have been Star Wars Uncharted which I’m very excited about,” he said.
“My understanding is what they [EA] were saying all the way through is that we don’t want to make Star Wars Uncharted. Well, maybe don’t hire the narrative director of the Uncharted games to make it for you, and figure out what it is you actually want?”
Gary also laid in to EA for messing up micro transactions in Battlefront II, “If I was an EA shareholder, I’d be f**king furious,” he added, “It has been catastrophically mismanaged.”
Visceral Games started a project for a Star Wars game under the code name Ragtag with the direction of Amy Hennig, but when EA closed the studio in 2017 EA Vancouver took over the task of continue the project and it was announced that they will be working on a Star Wars game under the code name Orca, they kept some of the assets and changed from a linear-action-adventure approach to an open world adventure game.
In a recent message to Variety EA reassures their commitment in develop more Star Wars games:
“There’s been speculation overnight about one of our ‘Star Wars’ projects,” EA said. “As a natural part of the creative process, the great work by our team in Vancouver continues and will evolve into future ‘Star Wars’ content and games. We’re fully committed to making more ‘Star Wars’ games, we’re very excited about ‘Star Wars Jedi: Fallen Order’ from Respawn, and we’ll share more about our new projects when the time is right.”
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