Sekiro: Shadows Die Twice

E3 2018: From Software announces Sekiro: Shadows Die Twice

E3 2018: From Software announces Sekiro: Shadows Die Twice

Originally teased at the Game Awards late last year, Sekiro: Shadows Die Twice is the next game from Dark Souls and Bloodborne developer From Software, announced onstage at Microsoft’s E3 keynote.

Game director Hidetaka Miyazaki is helming Sekiro: Shadows Die Twice, which give players control of a “hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis.”

Sekiro: Shadows Die Twice debuted during Microsoft’s E3 2018 press conference today, offering a look at the intense action game. Sekiro will take place in the Sengoku period of Japan and looks to follow FromSoftware’s style of intense combat action and difficulty.

As well as more movement abilities, the trailer shows the protagonist pushing up against a wall as an enemy walks by. It seems like you’ll be able to use stealth in a meaningful way, rather than just walking up behind someone for a free critical hit like in Dark Souls.

Check out the Trailer:

https://www.youtube.com/watch?v=uE7zjOHhBz8

From Software just debuted a trailer for Sekiro: Shadows Die Twice, their new third-person samurai fantasy action game. The trailer shows off quite a bit, including a ton of combat. It appears to play similarly to Dark Souls in that it’s melee-based and you can lock on to enemies, but the story seems to be a much bigger focus this time around. We don’t typically see as many characters and VO at once in Souls games, so I’m curious to see how (if) From goes all in on narrative this time around.

While we don’t know story details quite yet, you as an undead-ish man who wakes up with a prosthetic arm. While fighting a host of spooky, gross, and traditional Japanese characters, we also get a look at the grappling hook, a new method of traversal for Souls-y games (though maybe I’m getting ahead of myself by calling it a Souls game already).

More info at – Source

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