Gamescom 2018: Close to the Sun Gamescom 2018 Trailer Revealed
Developer Storm in a Teacup revealed today at Gamescom 2018, the new gameplay trailer of their horror game Close to the Sun, coming to Steam for PC, Playstation 4 and Xbox One.
Check out the gamescom trailer of Close to the Sun, featuring some gameplay footage:
About Close to the Sun
Close to the Sun is a horror game that takes place at the end of 19th century on a mysterious ship complex created by Nikola Tesla for the sake of knowledge.
In this alternative version of history, his scientific breakthroughs have already had a major impact on the world.
You’re Rose, a young journalist looking for your sister and, as you approach this enormous and glorious complex for the first time, you quickly realize that something there has definitely gone wrong …
- First-person horror adventure where surviving is everything.
- Problem-solving in order to progress the story: just what happened on board Tesla’s ship?
- Danger aplenty as Rose pieces together just what happened, having no real means to defend herself.
- Teamwork with an ally who helps Rose navigate her way through the ship’s artistic halls.
- Nerve inducing exploration – defenseless and weaponless, the keys to Rose’s survival are running, hiding, and quick thinking.
About Storm in a Teacup
The company has 3 rules which are the backbone of every in-house production process:
Friends not clients
“We don’t suck blood during the nights of full moon, we sell experiences that we want to share with everyone. The needs of the community represent our needs as gamers and for such reason we don’t want to think about clients, we listen to people not to understand how to improve our business but to understand how to create better entertainment for everyone.”
Keep it simple
“We worked on dozens of games including many AAA and we don’t understand the rush for complexity. Such rush is given by strong competition feelings between companies but too often doesn’t represent any real quality. Simplicity is beautiful and fulfilling, which doesn’t mean empty levels but instead “use what is really needed, not less, not more”. This philosophy extends to any aspect of our company, including relations with the employees and anyone who approaches our reality.”
Competitors are not enemies
“We don’t see competitors in a world where videogames are one of the biggest business ever, what we see instead are friends who are developing different products and that deserve respect as we do. Hard Competition leads inevitably to IP cloning and lack of ideas to follow what the market defined as ‘last best seller’”.