Bioware: “A Few Thousand Fixes” In Anthem Public Demo
BioWare received some backlash for the VIP Demo of Anthem, players couldn’t access to servers, and lots of them were kicked out after hours of waiting time. The public demo is currently live and it features a smoother experience, way more enjoyable than the previous demo.
Head of Live Service at Bioware Chad Robertson released this statement:
Our ongoing scale testing this week has gone well. We’re confident we are ready for the load we will see. Like last weekend, we will be prepared with more server capacity than we anticipate will be needed. However, predicting player numbers – particularly for a new game like Anthem in its first open public weekend – is very difficult. If more players decide to try the game than we anticipate, we also have systems in place to control entry rates of incoming players. This is to ensure players in the game are having uninterrupted fun and to give us time to increase capacity. If you encounter this situation, we hope you’ll be patient with us and try again later. We’ll have messaging on our servers on our server status page.
I mentioned earlier in the week that we’ve also been preparing for many weeks for our full launch. That version of the game already has a long list of things that are already fixed that did not make our demo weekends. It includes:
Further performance Improvements
Additional stability fixes
Fixes to inscriptions showing up incorrectly
Fixes to inscriptions from other Javelins being chosen
Fixes to disappearing customization settings
Fixes to XP gain behavior
Improvements to PC controls, including flight and aiming
A Social Hub: The Launch Bay
And a few thousand more (literally)…
Read the full article at – Gameranx
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