Berserk and the Band of the Hawk slices into stores with new Trailer
Koei Tecmo Europe is proud to announce this week’s release of Berserk and the Band of the Hawk, developer Omega Force’s most brutal Warriors style title to date available on the 24th February 2017 for the PlayStation 4 computer entertainment system, digitally on the PlayStation Vita handheld system, and on Windows PC via Steam.
Based on the world-renowned manga and anime series ‘Berserk’ by Kentarou Miura, Berserk and the Band of the Hawk closely follows the events of the most well-known story arcs from the iconic manga’s narrative, focusing on the violent and heroic adventure of Guts, Casca, the Band of the Hawk, and Guts’ Traveling Party throughout their perilous battle against a sinister realm of demonic fiends.
Berserk and the Band of the Hawk blends the signature ‘one versus thousands’ style action from the long-running Warriors franchise with the grim and gruesome atmosphere of Berserk. Fans of both series and newcomers alike will enjoy a gripping, action-packed adventure as they harness the powers of its famous characters, such as Guts and Griffith, to slash and smash through hordes of enemies.
Players familiar with the Warriors series of hack and slash titles will be able to feel the difference in gameplay through the way each character handles combat. For example, Guts’ massive Dragonslayer Great Sword allows for devastating attacks, and players will subsequently feel the weight of the weapon throughout battle. Alongside a vast array of weapons and sub-weapons, playable characters also possess devastating abilities that must be “awakened” to draw out their true potential. Players can take advantage of Guts’ Berserker Armour to unleash deadly blows, Griffith’s demonic Femto form to deal swift bursts of damage, and Zodd’s giant Apostle form to effortlessly topple foes. The game also incorporates various battle mechanics to better bring the world of Berserk to life, such as Magic and Transformations.
An endless swarm of enemies awaits those brave enough to take on the game’s Endless Eclipse Mode, where players can prove their worth as they go toe to toe with countless enemies in the formidable Eclipse dimension. Offering a unique and challenging respite from the main story, the new mode has players fighting for their life as they rush to complete various missions to overcome the deadly Eclipse. Those who manage to withstand the challenge will find themselves better equipped to tackle the main game mode.
Check out the Trailer:
“The game tasks you with a light attack button and a heavy attack button, along with a dodge/strafe button, and a special ability button. You can combine all of these into unique and varied combos, and each character has a completely different set of attacks. They also move differently, have different attack ranges and speeds, and have a variety of unique tools that make you look at the same encounters in totally different ways depending on who you control.
The cast is also somewhat expended by the inclusion of multiple versions of each character. As the story of Berserk progresses, characters change in a variety of ways that would also tie into their gameplay movesets, so having different versions of the characters as needed by the narrative arcs is a great way to not only expand the roster, but tell the story of the game.
And story is so, so key in Berserk. In the 20-hour playtime of the main campaign, Berserk musou covers 30 volumes and all but one major story arc of the series. Naturally, it’s impossible to cover every word of content from those volumes in a video game, but it does an incredible job of delivering the major points of the story in a concise, well-paced manner.
Much like adapting a book to film, you get the core adventure, but you will need to dip into the source material if you want to see every last piece of story. Long-time fans will notice a number of small characters and minor scenes cut away, especially in the 2nd half of the game. For someone who has never experienced Berserk, though, you still manage to get the overall narrative experience, as you follow the plights of a protagonist haunted by demons, both figuratively and literally.”
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