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Action RPG We Kill Monsters Announced For PC

Publisher Annapurna Interactive and developer Glass Revolver have announced the action RPG We Kill Monsters. A release date was not announced, but the game will launch for PC via Steam. A teaser trailer was also released.

The game’s details via Steam:

In their search for Heaven, they found nothing.

Thrown into The Shell, homunculi are made to explore and hunt within the massive pit below their birthplace, the Dying City of Edinu. The only hope for the city lies through the use of Primordial Fluid, the blood flowing through The Shell.

With most of the accessible fluid within the first several layers being extracted, homunculi must travel deeper using The Great Elevator. This elevator of unknown origin stretches to an undetermined depth and can only be powered through an immense output of energy, such as the death of an Angel.

Upon entering a new layer, a homunculi’s main goal is to hunt the Angel, following its various tracks and using context clues to determine its location.

Each layer of The Shell is expansive and open. This allows homunculi to navigate freely using large structures and various navigation tools. While hunting Angels, you’ll need to explore for items, food, weapons, clothing, and equipment in order to survive.

The journey is long and it’s important to rest. Set up camp anywhere at any time in order to cook, sleep, trade items, sit around the fire, or play a bit of guitar with friends.

Travel alone or with fellow Husks.

Throughout The Shell are Primordial Fountains. Homunculi can use these fountains to travel the void and enter other’s reality. Join friends and strangers on their travels and hunts, whether it be for a brief moment or the entire journey.

Stay tuned at Gaming Instincts via TwitterYouTubeInstagram, and Facebook for more gaming news.

Abdul Saad

Abdul Saad is a seasoned entertainment journalist and critic and has been writing for five years on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.

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