Reports have come out that the SteamOS has some issues with anti-cheating software, rendering a few games unplayable unless you run a workaround such as installing windows on the system. When it comes to actually running games then Steam Deck has very few issues if any. This is according to a new interview between IGN and Valve developer Pierre-Loup Griffais.
As he states during the interview, there were several builds of the system at one point. The studio had a vested interest in testing the system against the latest games, and most recent releases as they tried to narrow down a final build. After going through multiple Prototypes they finally landed on the configuration they plan to ship, which has had no problems running games thus far.
As Griffais states during the interview:
We’ve been looking at various games over the past few years in the back catalog, but the real test for us was games that were coming out last year. They just couldn’t really run very well on the previous types of prototypes and architectures that we were testing.
This is the first time we’ve achieved the level of performance that is required to really run the latest generation of games without problem. All the games that we wanted to be playable is – really, the entire Steam library. We haven’t really found something that we could throw at this device that it couldn’t handle.
Griffias also discussed how the trend of pushing for higher resolution and framerate which, thanks to its targeted resolution of 800p and framerate of 30FPS, allows most games to scale down seamlessly. He stated:
If people start heavily favouring image quality, then we might be in a position where we might have some trade-offs, but we haven’t really seen that yet.
Ultimately, it looks like the system will also have some future-proofing thanks to its build, not simply going obsolete in a year or two. The Steam Deck is slated for release holiday of this year, with its cheapest version available at $400.