Total War: Three Kingdoms Cao Cao In-Engine Trailer
SEGA Europe revealed today, the first in-engine cinematic trailer for Total War: Three Kingdoms, the next historical title in the Total War strategy series from Creative Assembly launching in Spring 2019.
Check out the cinematic trailer of Total War: Three Kingdoms, featuring a cinematic video with in-game engine:
“About the game
Total War: Three Kingdoms is the first Total War game to take inspiration from a romanticised version of History. Influenced by Luo Guanzhong’s 14th century historical epic ‘Romance of the Three Kingdoms’, it follows the dramatic lives and deeds of near-mythical warlords and their retainers in 2nd to 3rd century China as they try to unite the country under their rule and forge the next great dynasty. Revealed in this first in-game cinematic is one such leader with designs on being the one true ruler of China, the cunning strategic mastermind, Cao Cao. Bringing grand speeches, breath-taking siege battles and legendary duels to Total War: Three Kingdoms, Cao Cao will no doubt be the leader of choice for players who enjoy a “divide and conquer” approach.
In another series first, Total War: Three Kingdoms features a romanticised version of the period including generals with preternatural fighting abilities able to tackle scores of enemy troops single-handedly and heavily influence battles. However, true to the series’ legacy, the game will also feature a Classic Mode that offers a more grounded, historically authentic Total War experience.
Why Three Kingdoms China?
It’s packed with drama! The period is brimming with tales of brotherhood, rivalry, treachery, civil war, and conquest, and that makes it the perfect setting for a historical Total War game. Plus our community have been asking for a Total War set in China for years, so it’s a natural next step. Ultimately though, the clincher is the individual bravado and personalities of the characters involved in this period. There’s just so much we can do with that from a gameplay perspective, to the point where characters are very much the cornerstone of the game: their interactions, friendships, rivalries and personalities drive the campaign game like never before. We’re supporting this with a host of new campaign systems – but more on that soon.
It’s a thrilling period, and its stories have been endlessly told and retold over the centuries. Those retellings are still going strong today and it’s an important part of modern culture in China and the far east even now. The modern interpretation of the Three Kingdoms period is a far more romanticised version of events than you might find in the history books.”