Sekiro: Shadows Die Twice Director Likes to Work on A Game Like Red Dead Redemption 2

Sekiro: Shadows Die Twice

Nowadays, games are being made in different genres and genres themselves are expanding and growing through the years. Every genre has some frameworks and standards that your game couldn’t be created unless you consider these rules. Aside from frameworks, in any genre, you will see a different type of balance between main aspects of the […]

Sekiro’s Progression System Departs from Soulsborne: Here’s What We Know

Sekiros Progression System Departs from Soulsborne

Sekiro: Shadows Die Twice presents an entirely new direction for FromSoftware. Fans of Dark Souls and Bloodborne will immediately feel at home with the gameplay style of Sekiro, but it also comes with its fair share of new and interesting features. No longer, for example, will players be able to change the ‘fashion’ of their character. In fact, players will no longer be able to create or design a character at all.

Instead we will play exclusively as the Wolf, a Shinobi warrior sworn to protect a young prince. The story details are still shrouded in FromSoft’s trademarked mystery, but details about character progression and development are coming to light. Today, we’re going to be taking a look at what we know so far about it, and how you can expect to change and evolve as you play through Shadows Die Twice.

Here’s How Sekiro: Shadows Die Twice’s New Hub Area Works

Here's How The Hub Area Works In Sekiro: Shadows Die Twice

Sekiro’s hub area, called the Dilapidated Temple, will be instantly familiar to fans of From Software’s previous titles. Areas like the Firelink Shrine and Hunter’s Dream are synonymous with Miyazaki’s distinctive influence. These areas provide a safe place for the player to upgrade and improve their character, and the same goes for the Dilapidated Temple in Sekiro. Today, we’re going to take a look at exactly what you can expect to find there.

Sekiro: Shadows Die Twice is Different from Soulsborne and That’s Good

Sekiro is different and that's good.

Sekiro: Shadows Die Twice is the newest IP from FromSoftware, and it looks like it’s shaping up to really change the mechanics we know and love. For some From veterans, this is terrible news. For me, however, Sekiro looks to be transitioning many of the things we’ve come to take for granted in FromSoft games into something new. Something exciting. Today we’re going to be taking a look at how Sekiro departs from the classic FromSoft dynamic, and why that’s actually good.