Sekiro: Shadows Die Twice – Is this the Ninja Souls You’ve Been Waiting for? Final Verdict
Sekiro: Shadows Die Twice – Is this the Ninja Souls You’ve Been Waiting for? Final Verdict Platform: PlayStation 4, Xbox One, PC Release date: March 22, 2019 Publisher: Activision Blizzard Developer: From Software ESRB: Mature Disclaimer – The review copy was provided by the publisher, Activision Blizzard. Sekiro: Shadows Die Twice is an all-new venture […]
Sekiro’s Progression System Departs from Soulsborne: Here’s What We Know
Sekiro: Shadows Die Twice presents an entirely new direction for FromSoftware. Fans of Dark Souls and Bloodborne will immediately feel at home with the gameplay style of Sekiro, but it also comes with its fair share of new and interesting features. No longer, for example, will players be able to change the ‘fashion’ of their character. In fact, players will no longer be able to create or design a character at all.
Instead we will play exclusively as the Wolf, a Shinobi warrior sworn to protect a young prince. The story details are still shrouded in FromSoft’s trademarked mystery, but details about character progression and development are coming to light. Today, we’re going to be taking a look at what we know so far about it, and how you can expect to change and evolve as you play through Shadows Die Twice.
Sekiro: Shadows Die Twice is Different from Soulsborne and That’s Good
Sekiro: Shadows Die Twice is the newest IP from FromSoftware, and it looks like it’s shaping up to really change the mechanics we know and love. For some From veterans, this is terrible news. For me, however, Sekiro looks to be transitioning many of the things we’ve come to take for granted in FromSoft games into something new. Something exciting. Today we’re going to be taking a look at how Sekiro departs from the classic FromSoft dynamic, and why that’s actually good.