In a recent GameSpot report, game director Naoki Hamaguchi confirmed that the studio will continue using Unreal Engine 4 for Final Fantasy 7 Remake Part 3 and will not be switching to Unreal Engine 5. “We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs,” Hamaguchi said. “It’s more beneficial to have something we’re already familiar with and have customized to fit our needs.” Additionally, Hamaguchi confirmed that the final installment’s title has been decided internally by the trilogy’s creative director, Tetsuya Nomura. “I remember an interview I did at Paris Games Week about how we’d narrowed it down to two [names],” he continued. “It was up to Mr. Nomura to decide which it is. And yes, after returning from Paris Games Week, he did choose one, so I can say the title has been locked.”
Naoki Hamaguchi confirmed they are sticking with Unreal Engine 4 for part 3 of the FF7 Remake trilogy and are not switching to UE5!
"We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs. It’s more beneficial to have something we’re already… pic.twitter.com/ecAUtk8C9d
— Genki✨ (@Genki_JPN) January 24, 2026
Back in April 2025, the English voice actor for Cloud Strife in the Final Fantasy 7 Remake series made a post on Instagram suggesting that he is currently back in the booth. This would suggest that voice acting for the upcoming Final Fantasy 7 Remake Part 3 is currently underway. According to information from past interviews published on the Final Fantasy VII Remake Ultimania Book, the story for the third part of the Final Fantasy VII Remake “has already been completed.” Additionally, “Nomura thinks they will perhaps start voice recording in the near future.” Producer Yoshinori Kitase also stated that Final Fantasy VII Rebirth was completed within three years of development and he hopes that the schedule will remain the same for Part 3 as well. Final Fantasy VII Rebirth is available now for PlayStation 5.

