Slay The Spire II

Slay the Spire II Sales Surpass 3 Million Units In Its First Week

According to Mega Crit Games community manager Demi in a recent Steam post, Slay the Spire II has surpassed three million copies sold worldwide. It achieved this in its first week of release. Additionally, the post states that more than 25,000,000 runs have been attempted. The post also goes on to reveal the next features planned for the game. Slay the Spire II launched in early access on March 5 for PC via Steam.

According to SteamDB, the game has already become the most-played roguelike on the platform. The game’s peak concurrent player count has surpassed 430,000 players, with 424,811 players currently in-game at the time of writing. The title, despite being in Early Access, notably beats the previous roguelike record holder, Elden Ring Nightreign, which peaked at 313,593 concurrent players. It also surpasses Megabonk at 117,336, Don’t Starve Together at 115,925, and Hades 2 at 112,947.

 

Additional details:

Launch and Beyond

Ok, it’s Demi time again. Slay the Spire 2 has been out for merely a week and we have already hit 3,000,000 units sold with more than 25,000,000 runs attempted!! (At least a few million are missing from that last datapoint as we started collecting these metrics a bit after launch. So… wow.) Our team has been extremely excited to see so many people’s enthusiasm for what we’ve been working on for the past 5 years–but our journey is just beginning!

While we know people are curious about what major content updates are coming down the pike, right now we won’t be giving a specific timeline or roadmap for high-level content aside from what we’ve already confirmed (alternate acts for acts 2 & 3, more cards, events, and other content, etc). All of your feedback has been greatly appreciated and has helped us fix some softlocks and other issues already. Balancing the game will be a constant journey, so we appreciate your patience as we analyze all of the data as well as everyone’s feedback.

Here’s what we currently plan on adding next:

– A revamp of the badge/scoring system and a friends-only leaderboard filter
– Phobia accessibility mode
– More art and VFX
– Ongoing balance patches
– Steam Workshop support
– Multiplayer QOL features
– Official Twitch plugin integration

Also, we’ve just introduced a beta branch for players who want to help test out potential changes and features before they get released to the main branch of the game! You can access it by right-clicking on StS2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.

In terms of a release cadence, we don’t want to commit to a strict schedule. New content and balance changes will come to the main branch whenever we feel they’re ready. The beta branch will have more frequent updates in the meantime!

Stay tuned at Gaming Instincts via Twitter, YouTube, Instagram, TikTok, and Facebook for more gaming news.

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