Crackdown 3

Report: Crackdown 3 Delayed to 2019

Report: Crackdown 3 Delayed to 2019

It looks like there are bad news for Xbox fans, according to a report from Kotaku,  inside sources have indicated that the much anticipated Xbox One exclusive, Crackdown 3 has been delayed to 2019. No reason has been stated as of yet for the delay of the game, but we can only assume that Crackdown 3 developers Sumo Digital are having technical difficulties with the development of the game.

These are indeed bad news for the Microsoft camp, as the Xbox One is currently lacking first party exclusives and this news certainly hurt Microsoft’s first party line up for 2018. We expect Microsoft to shed more light regarding this situation at the upcoming Microsoft E3 Press Conference.

As of right now, Microsoft has not given an official statement about the delay of the game.

“First planned for November 2017, then delayed to 2018, the long-troubled action open-world game Crackdown 3 will now be out in 2019, according to two people familiar with the game’s release plans. It’s an unusual move and another blow to Xbox’s already weak first-party lineup for 2018.

The third Crackdown game, developed by the British studio Sumo Digital among other companies, was first announced at E3 in 2014. Last year, Microsoft said Crackdown 3 would come out alongside the Xbox One X on November 7, 2017. A polarizing showing at E3 2017 and some severe development struggles led Microsoft to delay the game, first to a vague “spring 2018″ window, and now to next year, said those two sources, speaking anonymously so as to protect their careers.

Xbox’s first-party slate has been spotty in recent years, with the company announcing several games that never came to fruition, including ScaleboundFable Legends, and a remake of Phantom Dust. With Crackdown 3, sources said, the publisher hopes to give the development team the time it needs to avoid yet another disaster. Plus, there’s that lil’ old Western this fall that every other video game publisher wants to stay as far away from as possible.”

For the full article, visit Kotaku

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