Exile

Path of Exile for PS4 Delayed to February 2019

Path of Exile for PS4 Delayed to February 2019

Grinding Gear Games announced today that unfortunately they need to delay the launch of their popular RPG Path of Exile for the Playstation 4, from December 2018 to February 2019. They had to change the launch date to early February 2019, because they underestimated the amount of work needed for the certification process during the upcoming Christmas period.

They still welcomes new members to the growing Path of Exile community, despite the change of the release date of the game.

Check out the release trailer of Path of Exile for the PS4, featuring some gameplay footage:

Grinding Gear Games said in their official website:

“When we announced Path of Exile for PlayStation 4 earlier this month, we indicated we were aiming for a December release. Unfortunately, we have had to revise this to early February. We are extremely sorry for the inconvenience this causes, because we know there are many players looking forward to this release.

We underestimated the amount of work it would take to finish the certification process during the busy Christmas period. While we hope to have everything ready in January, we feel a lot more comfortable promising early February as a target release window. This will also give us time to work on game performance/frame rate, which we feel could be improved before release.

Again, we’re very sorry about this. We understand that many PlayStation users were keen to play Betrayal over Christmas and have been eagerly awaiting release date news. We promise that Path of Exile will be awesome on PlayStation 4 when it is released early next year.”

About the game

Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. It is designed around a strong online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be “pay to win”.

Features

  • Skill Gem SystemAction RPGs have always been about two things: devastating skills and valuable items. Skills in Path of Exile are items – gems that grant abilities when socketed into equipment. A wide range of support gems allow the behaviour of skills to be modified. You can augment your Fireball to chain from enemy to enemy or split into multiple flaming projectiles. Up to five support gems can affect a skill at any time. Because gems level up independently and some are hard to find, they can be very valuable in trade.

  • Passive Skill Tree
    All of Path of Exile’s character classes share its vast passive skill tree. Starting at one of seven distinct locations dictated by their chosen class, players can focus on the core specialities of their class or travel across the tree to build complex combinations of skills from various disciplines. Scattered across the tree are Keystone passives that drastically alter the way a character is played. Resolute Technique removes your ability to get critical strikes, but also prevents enemies evading your attacks. Necromantic Aegisgrants the properties of your shield to your minions rather than to you. Craftable Jewels allow you to dynamically modify the tree itself, adding custom properties or influencing the effects of nearby passive skills.

  • The World of Wraeclast
    Wraeclast is a dark, brutal continent. Scarred by mysterious catastrophes of the past and inhabited by creatures of nightmare, the very environment challenges exiles who dare explore it.We’re sick of the recent trend towards bright, cartoony RPGs. The art style we chose for Path of Exile is dark, gritty and realistic. Wraeclast is terrifying, and we’ve tried hard to do it justice.In Path of Exile, replayability is key. All world areas including outdoors ones are instanced for your party and randomly generated, right down to the magic properties of the monsters that dwell in them and the treasure they guard.

  • Item System
    Path of Exile is completely designed around items. Any game systems that can be itemised with random properties have been. Our flasks are persistent items that have mods. Our end-game areas can be found as Map items that have mods altering their challenges and rewards. We’ve gone as far as removing gold as a currency and basing our trade economy around orbs that can randomly reroll the properties of other items. We have carefully constructed our item system for veterans of the best Action RPGs.

  • Leagues and Events
    One of the things that’s most fun about playing a competitive online Action RPG is taking part in a levelling race on a fresh server. In Path of Exile, we wanted to capture this feeling without constantly resetting our main economy, so we’ve created a set of race leagues that are run frequently as separate game worlds with their own ladders and economies.In addition to regular races, leagues can substantially modify the game rules. In an Ancestral league, ancient totems exist alongside groups of monsters, augmenting their abilities. In Turbo leagues, monsters move and attack 60% faster than normal.

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