Manor Lords

Manor Lords Sales Surpass 2 Million Units Worldwide

Publisher Hooded Horse recently announced that sales for the break hit strategy game Manor lords have surpassed two million units worldwide. It’s worth noting the game is only in early access and will remain in early access for around a year. The game launched on April 26 and currently has a peak of over 173,000 concurrent players on Steam. In Manor Lords, players play as a medieval lord. “Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.”

The game’s details via the publisher:

Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.

Organic City Building

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are motivated by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.

Resource Management

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.

Medieval Warfare

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.

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