Hellblade: Senua’s Sacrifice is Coming to Xbox One on April 11
Developer Ninja Theory announced today in a post on Twitter, that their game Hellblade: Senua’s Sacrifice will be releasing on Xbox One on April 11. The Xbox One X version of the game will have enhancements for Xbox One X. Those who pre-order the game, or purchase Hellblade during its first week of release on the Xbox Store, will get a 10 percent discount.
Check out the twitter post of the announcement made in the Ninja Theory Twitter feed:
Hellblade: Senua's Sacrifice is coming to Xbox One & Enhanced for One X on April 11th! As a thank you to the patient Ninja Theory Xbox fans, pre-order from Monday or buy in the 1st week on the Xbox Store and save 10%! pic.twitter.com/YrChZvmPaz
— NinjaTheory (@NinjaTheory) March 25, 2018
“Hellblade: Senua’s Sacrifice was released for PlayStation 4 and PC this past August. Before the end of November, the game had already sold 500,000 copies.
About Hellblade: Senua’s Sacrifice
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness.
Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.
Hellblade: Senua’s Sacrifice is a dark fantasy action-adventure game developed and published by Ninja Theory. Self-described as an “independent AAA game”, it was created by a team of approximately twenty developers led by writer and director Tameem Antoniades. It was released worldwide for Microsoft Windows and PlayStation 4 on August 8, 2017.
Inspired by Norse mythology and Celtic culture, Hellblade follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela. In parallel, the game acts as a metaphor for the character’s struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the “Darkness”, voices in her head known as “Furies”, and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people suffering from the condition.
The game blends several genres, including hack and slash, puzzle solving, and psychological horror. Voice acting is an integral part of the game, while its cutscenes combine performance capture by Melina Juergens, and live action performances by other actors. Hellblade was a commercial success and was well received by critics, who praised it as a work of art and applauded its uncommon choice of revolving around psychosis, the quality and uniqueness of its approach of the condition, and its story and main character. Its overall presentation, along with Juergens’ performance, were also considered superior in quality to what independent games usually provide, although its gameplay and other non-artistic elements received some criticism.”