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Former Halo and Battlefield Developers Announced their Brand New IP Scavengers

Former Halo and Battlefield Developers Announced their Brand New IP Scavengers

Midwinter Entertainment, a Studio comprised of former Halo and Battlefield Developers have announced their newest third Person shooter flagship game called Scavengers, in partnership with Improvable.

Improbable will provide both project funding to support the making of Scavengers and assistance with technology to develop the game as well. Midwinter’s work will help to inform the future development of tools and workflows for SpatialOS, Improbable’s cloud-based platform for game development.

Scavengers is based on the foundation set by Halo 5’s warzone mode, which will consist in allowing teams of players to compete against one another while exploring a large area populated with hundreds of free-roaming and highly sophisticated AI enemies, with distinct factions, weapons and behaviours.

you can check the unveiling video highlighting the details ofthe game down below:

The multiplayer “co-opetition” survival shooter will be built with Unreal Engine and powered by Improbable’s SpatialOS game development platform. With these technologies, Scavengers will provide endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, living world.

“We started Midwinter with the goal of creating innovative, shared experiences for millions of players around the world,” says Josh Holmes, CEO of Midwinter Entertainment. “When we introduced Warzone in Halo 5, it represented the pinnacle of blended PVE/PVP. Now with SpatialOS, we have the ability to push the boundaries of ‘co-opetition’ gameplay in Scavengers, with teams of players competing as armies of smart AI move intelligently across the map, hunting down players and each other.”

Scavengers puts players in the role of young survivors fighting in a not-so-distant future, where cataclysmic events have triggered a new ice age. The game will combine exploration, survival and combat elements, while maintaining a focus on teamwork and cooperative game mechanics.

Full Press Release – Source

 

 

Luis Valbuena

Luis was brought in by the founder of Gaming Instincts Leonid Melikhov to be a part of his venture towards gaming journalism, at first Luis didn’t know what to make of it, however, as time went on, he started seeing an immense potential in the website and the content that it was producing and fully decided to post and edit news for the site, keeping it updated with content along with his team of associate editors and they are rocking it!

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