Final Fantasy 16

Final Fantasy 16 Will Learn From 15’s Mistakes and Have a “Complete Story”

In a recent interview with Easy Allies, Final Fantasy 16 producer Naoki Yoshida stated that the team has put in great effort to make sure the upcoming action RPG’s story will be a “complete story.” This is  as opposed to the last mainline installment, Final Fantasy 15, which had several plot points left out of the full game at launch. The game will launch on June 22 for PlayStation 5.

During the interview Yoshida said:

“Not just for Final Fantasy 16, but for Creative Business Unit III as a whole, our kind of motto is to create a game that we as developers would enjoy playing while keeping the project in the black. And because Final Fantasy 16 is not just a solo project, it comes in a series where you have 1 to 15, you kind of have to look back on what came before when approaching development, and looking back at the most recent, Final Fantasy 15, to see what they did right and what they did wrong.

While there’s a lot of things that people enjoyed about Final Fantasy 16, there’s also people that were upset that it wasn’t a complete story or that they were promised certain things that ended up being canceled, and we wanted to make sure that we cover those in Final Fantasy 16 – as in we were going to focus on telling a complete story from beginning to end and not make those same mistakes as 15 did. And not just having a story that’s from beginning to end, but also a story that’s going to resonate with all types of players – the older players like me but also younger players – to have something that players are going to be able to understand and have fun.”

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