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Far Cry 5: Lost on Mars ~ Space Weapons, Arachnids and Exploding Farm Animals

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Far Cry 5: Lost on Mars ~ Space Weapons, Arachnids and Exploding Farm Animals

Ubisoft released today a video that showcases the new features coming to the new DLC for Far Cry 5, called “Lost on Mars”. This will be the the second DLC from the Far Cry 5 Season Pass.

Check out the gameplay trailer of Far Cry 5: Lost on Mars, featuring some gameplay footage:

“Far Cry insanity and the red planet collide in Lost On Mars, the second DLC from the Far Cry 5 Season Pass.

When Nick Rye agrees to help Hurk out of a jam, he never expects it will lead him outside of Hope County … and all the way to Mars! Teleported to a hostile planet with only Hurk by his side, Nick must master powerful technology to battle alien arachnids and restore power to ANNE – a futuristic AI who represents humanity’s last line of defense against eight-legged invaders with Earth in their sights.

Soar over the dunes and canyons of Mars with a jet pack, blast deadly arachnids with lazers – and save mankind while you’re at it. Lost on Mars is a Far Cry adventure that’s truly out of this world.

Patch Notes

1. New Additions

  • Photo Mode has now been added and is available via the Main Menu in Solo gameplay modes
  • New Lobby Browser added in the Arcade for Multiplayer Lobbies
  • New Lost on Mars static assets and weapons added to the Arcade Editor
  • New Hours of Darkness vehicles and weapons added to the Arcade Editor
  • New Hours of Darkness enemy and animal AI added to the Arcade Editor
  • New Hours of Darkness vegetation and static assets added to the Arcade Editor
  • New damage region assets added to the Arcade Editor under Gameplay – Health objects

2. Stability & Performance

  • Fixed multiple low occurrence crashes
  • Fixed a lighting issue at the Bowshaw Manor in Faith’ Region

3. Missions

  • Fixed a walkthrough break when playing coop during the mission “Descente Dans la Folie” where one player could trigger a checkpoint out of order
  • Fixed an issue in the mission “Furious” where the player would lose the Furious buff from the weapon wheel after dying during the mission in Coop
  • Fixed an issue where the player would be unable to complete the mission “The Widowmaker” after completing the game

4. Audio

  • Fixed a minor audio issue when joining a private lobby in the Arcade

5. Gameplay & UI

  • Fixed some minor clipping issues with the Aya Special Outfit and the Undercover Cultist
  • Fixed an issue where the vehicle color would change after fast travelling
  • Fixed an issue where the weapon wheel selection would change to Fists after performing a Ledge Takedown
  • Fixed an issue where the automatic weapon switch would not occur when using all of the fuel for the Flamethrower
  • Switch Weapons button added to the legend when entering vehicles
  • Updated the description text of the Shovel Rounds in the player inventory
  • Fixed an issue where the Caribou and Alpha Caribou skins would have the same icon in the Inventory and Shop
  • Fixed issues with the player animation while using the SVD in certain situations
  • Fixed an issue where the SVD scope would be unable to zoom after equipping the Enhanced Scope
  • Fixed an issue where the SVD was missing certain SFX if a silencer was attached to it in the Main Game
  • Fixed an issue where the icons for collectibles and Arcade posters wouldn’t clamp when marked as a waypoint

6. Coop

  • Fixed an issue where the Shop 3D model of the 1956 Hierarch Force M.50 Cal would not always load for the client
  • Fixed an issue where the client could get stuck on a black screen after reloading under certain circumstances
  • Fixed an issue where the glass breaking SFX was missing for the Client when the Host throws a Molotov
  • Fixed an issue where a safe would appear closed for the client and opened for the host when exiting and returning to an area with an opened safe in Coop

7. PC Specific

  • For “Keyboard and mouse” buttons remapping screen now it’s possible to see action mapped to each button by moving mouse cursor over keyboard image
  • Fixed issue with resetting settings for Tobii Eye Tracking device
  • Other minor UI fixes

8. Arcade

  • Fixed an issue in “Bounty Hunt” game mode where a dog set as a target did not have a target icon and could not be marked
  • Fixed an issue where Herald’s tag icon would disappear when they use turrets
  • Fixed an issue where some HUD elements would be present during the loading screen when restarting maps or quitting back to Arcade
  • Fixed an issue where the buttons for “Change Map”, “Loadouts”, and “More Info” were being displayed for players who were not map pickers without functionality

9. Map Editor

  • Fixed various issues with assets
  • Fixed an issue where AI stuck in a rock would pass map validation
  • Fixed an issue where the first folder of a category is always selected when backing out of any folder in a list
  • Fixed an issue with the reinforcements bar appearing white when replaying an Outpost in the Arcade Editor
  • Fixed an issue where some animals were invisible when placing them in the Arcade Editor
  • Fixed an issue where animals were unable to trigger their interaction animations in Arcade Editor
  • Fixed an issue where the Yeti was missing VFX when un-spawning

10. Far Cry 5® Hours of Darkness DLC

  • Fixed an issue where the unlock notifications would appear when playing the DLC after it’s already been displayed in the main game
  • Fixed an issue where the player could see the compass on the opening title screen
  • Fixed an issue where the health bar can appear for the players in spectator cam under certain situations”

For more information on Far Cry 5: Lost on Mars, visit its official website. For more gaming news, visit our website.

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